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Getting Comfortable Being Uncomfortable in User-Centred Design

Getting Comfortable Being Uncomfortable in User-Centred Design

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User-centred design (UCD) often gets taught as a clear, structured process: speak to users, validate decisions, iterate, deliver. In an ideal world, everything flows neatly. But in reality? It rarely works like that. 

In this blog, Opencast Senior Interaction Designer James Tabiner shares his perspective on what it means to practise UCD in the real world, especially in environments shaped by constraints like tight budgets, shifting deadlines, limited user access, or small teams. His core message: the real skill isn't just practising UCD when conditions are ideal; it's knowing how to adapt when they aren't.

The gap we all feel

In an ideal world, we all have clear access to users, defined roles across a multidisciplinary team, time for proper iteration and strong governance and validation. However, in reality, I have often found myself in situations where: 

  • I cannot always access users directly

  • I am the only designer on the team 

  • Timelines are shifting 

  • The project is driven by business requirements and regulatory constraints

That gap between ideal UCD and reality is where discomfort comes in. For me, the uncomfortable feeling usually doesn’t come from the work itself. It comes from not being able to follow the process I have been taught is “correct”. 

Person organising sticky notes and wireframes on a whiteboard as part of a user-centred design process.

Why clinging to process can hold us back

When we as designers feel discomfort, our instinct is to cling tightly to process and try to do things the “right” way. But I have learned that this can cause its own problems. I have seen it lead to: 

  • Waiting for perfect research that never comes 

  • Feeling like I can’t move forward without certain inputs 

  • Missing opportunities to shape early decisions 

  • Missing opportunities to influence decisions when design activities are perceived as delaying progress

  • Putting pressure on myself and questioning whether I am doing things wrong 

There are absolutely times when you need to advocate for certain activities to ensure decisions are informed by the right evidence. However, if you cling too tightly to process, you can end up stuck.

Reframing what “good” looks like

What has helped me most is reframing how I think about UCD. I no longer see it as a checklist. I see it as a mindset. If it’s a checklist, you are blocked the moment you can’t complete something. With a mindset, there is always a way to move forward.  

For me, good design is not about following UCD perfectly. It's about delivering meaningful outcomes while working within real-world constraints.

Once I started thinking this way, it opened things up. Instead of asking myself if I am doing it correctly, I ask whether I am reducing uncertainty and improving outcomes. 

A more flexible way of thinking

Person sketching mobile app wireframes on paper, showing iterative user interface design and prototyping.

Over time, I have started reframing some of the core principles to ensure I can move forward regardless of the situation I’m presented with: 

  • Instead of starting with user research, I always aim to start with the best understanding I can get my hands on and build from there

  • Instead of testing frequently with users, I focus on finding ways to reduce uncertainty however I can

  • Instead of validating every decision, I prioritise the riskiest ones

  • Instead of aiming to follow the process perfectly, I try to do the best possible thing within the constraints I have

I am not abandoning UCD when I do this. I am adapting it. 

What I actually do in practice

Redefining “good enough”

One of the biggest shifts for me has been redefining what “good enough” looks like. I do not need perfect validation. I need enough to move forward with confidence. My job is not to eliminate risk completely. It is to reduce it to a level the team is comfortable with and can make decisions from.

Progress matters more than perfection.

Dealing with the pressure

Most of the pressure I have felt in challenging situations has come from within. I hold myself to a high standard that the environment does not always support. Recognising that gap has helped me approach those situations with more perspective.

I have learned to be comfortable with a degree of uncertainty. Feeling uncomfortable does not mean I am doing something wrong. More often, it means I am navigating real constraints and making the best decisions I can with the information and resources available.

Why this matters

Working this way has made a difference for me. I feel more confident in ambiguous situations. I put less pressure on myself. I feel like I can still influence outcomes, even when conditions are not ideal. 

For clients and teams, it means we keep moving. We make progress. We adapt to reality rather than getting stuck waiting for perfect conditions that may never come. 

Final thought

I used to think confidence came from following the process perfectly. Now I think confidence comes from making decisions when the process breaks down. The perfect version of UCD is structured and predictable. The real world isn’t. The real skill is knowing what to do in that gap. For me, getting comfortable being uncomfortable is about accepting that gap exists and moving forward anyway. 

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OpenPerspectives is our platform for Opencast people to share their thoughts and perspectives on modern digital delivery. It offers practical insight into user-centred design, engineering excellence, product leadership, data-driven decision making and building expert capabilities, grounded in real-world experience.

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